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SDK 1.0.0 · Documentation from the SDK source · Firmware 1.0.0

Documentation

SDK overview · Examples

Start with Getting started, then follow these guides:

  1. Integration: build setup, one poll per frame, payloads.
  2. Rooms: sessions, matchmaking and the master.
  3. Reliable events: delivery and its limits.
  4. Reconnection: pause, resume and resynchronise.

Keep the API reference nearby while coding. Game API keys, Troubleshooting and Compatibility cover setup and release questions. Wire protocol is for maintainers and language ports.

Code blocks with game-specific functions such as draw() or apply_event() are integration fragments. The projects in examples are complete, buildable ROMs.

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